METHODS Plug-Ins Used 3d Text Tag Label objects according to their position in the Grasshopper data tree. Fillet Edge Tool Fillet edges on a variety of objects. Pixel File Convert Convert grayscale pixel files to surface or mesh perhaps from a scanner. Tundra Noise Easily apply sophisticated noise functions to your design using the Tundra plug-in. Curve Convert Convert a complicated curve network into a surface. Double Anemone Loop An iterative structure using the Anemone plug-in for complex operations. Fast Delaunay Rapidly generate surfaces that emulate the standard patch surface function. Numeric Render Directly convert point coordinates into gray scale images. Hair Cell Tool Merge normal and z-axis vectors to create organic, naturally occuring geometries. Random Color Assign random colors to objects in the design. Dual Frequency Pixel Create dual frequency surfaces using pixel methods. Maxcurve Bi-Arcs Construct bi-arcs from points of maximum curvature to flatten top singular points. Grayscale on Surface Seamless Textures Derive grayscale output from textures fabricated on surfaces. By changing from Cartesian to cyclic axes one may generate seamless textures.