METHODS

Label objects according to their position in the Grasshopper data tree.

Fillet edges on a variety of objects.

Convert grayscale pixel files to surface or mesh perhaps from a scanner.

Easily apply sophisticated noise functions to your design using the Tundra plug-in.

Convert a complicated curve network into a surface.

An iterative structure using the Anemone plug-in for complex operations.

Rapidly generate surfaces that emulate the standard patch surface function.

Directly convert point coordinates into gray scale images.

Merge normal and z-axis vectors to create organic, naturally occuring geometries.

Assign random colors to objects in the design.

Create dual frequency surfaces using pixel methods.

Construct bi-arcs from points of maximum curvature to flatten top singular points.

Derive grayscale output from textures fabricated on surfaces.

By changing from Cartesian to cyclic axes one may generate seamless textures.

Using phase shifts on the cyclic axes, one may drop the seamless pattern either cylindrically or diagonally.

A custom coordinate-domain framework to feed texture generating programs to increase output size and detail.

A method to write 32K drop repeats from Adobe 3D Substance Designer where the inherent shear is corrected using a directional warp function.