CUTTER

Random points - base planes

Randomly rotate base plane

Orient cutter on surface

After volume subtraction

After Quad Re-Mesh

Using fine voxels create Dendro Mesh subtract cutters

Smooth geometry with quad remesh

Comparison of Rhino Solid Difference (incredibly sharp but CPU intensive) to Dendro Volume Difference. Rhino 8 drastically improved solid difference to converge with many cutters.

On a planar cut, comparison of Dendro mesh construction to SubD texture. With Rhino 8 one can convert Quad or Tri re-meshes to SubD surfaces. SubD surfaces are quite smooth and organic, not planar mesh faces.

A voxel is a 3 dimensional pixel.

Using the Dendro plug-in one may convert Rhino meshes to Dendro meshes then quickly perform Boolean operations on solid objects.

By using a fine voxel one may obtain quite good texture resolution.

To smooth out the transformed Dendro mesh, perform a Quad- remesh.

POPULATE GEOMETRY.

BREP CLOSEST POINT to obtain surface normal.

RANDOMLY ROTATE PLANE.

ORIENT (tool to rotated plane).

MOVE TOOL TO ENGRAVING DEPTH.

CONVERT TOOLS and OBJECT to DENDRO MESH.

VOLUME DIFFERENCE.

DENDRO VOLUME to MESH.

DENDRO MESH to QUAD-REMESH.